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No skill delay hack ragnarok
No skill delay hack ragnarok







no skill delay hack ragnarok

Time = 0 // There is no Delay on Basilica creation, only on cancel Return battle_config.min_skill_delay_limit If (bl->type&battle_config.no_skill_delay) Return 0 //Will use picked skill's delay. If (skill_id = SA_ABRACADABRA || skill_id = WM_RANDOMIZESPELL) Struct status_change *sc = status_get_sc(bl) Int time = skill_get_delay(skill_id, skill_lv) Int delaynodex = skill_get_delaynodex(skill_id, skill_lv) Int skill_delayfix (struct block_list *bl, int skill_id, int skill_lv) * Does delay reductions based on dex/agi, sc data, item bonuses. Since we are still talking about this and considering the even with agi/dex dependency removed, the skill delay reduction is still based on that, I had the not-so-brilliant idea to simulate the agi/dex in the skill_delayfix method, but it was totally in vain(I have no idea why it didn't work): I'll reply later to report if it was a success or not. Thank you a lot Judas for posting this link, I'm already doing working on it(and hope Harmony takes care of the WPE problem). / - some skill/item ASPD bonuses won't stack / - there is a change in how skills/items give ASPD / - AGI has a greater factor in ASPD increase / leave this line to enable renewal ASPD / - weapon and status ATK are increased / leave this line to enable the renewed EDP algorithm / renewal enchant deadly poison algorithm leave this line to enable renewal base level modifier on skill damage (selected skills only) / leave this line to enable renewal item exp rate algorithms

no skill delay hack ragnarok

/ while enabled a special modified based on the difference between the player and monster level is applied / leave this line to enable renewal item drop rate algorithms / "fixed cast time" which can only be reduced by specialist items and skills / on a skill whos cast time is 10s, only 8s may be reduced. / cast time is decreased by DEX * 2 + INT while 20% of the cast time is not reduced by stats. / leave this line to enable renewal casting time algorithms / leave this line to enable renewal specific support such as renewal formulas * This file holds general-purpose renewal settings, for class-specific ones check /src/config/classes folder For more information, see LICENCE in the main folder Copyright © rAthena Dev Teams - Licensed under GNU GPL When set, the delay for all skills become database, but follow their own 'reuse' skill delay which is specified on NOTE: By default mobs don't have the skill delay as specified in the skill Completely disable skill delay of the following types (Note 3)

no skill delay hack ragnarok

Note: Setting this to anything above 0 can stop speedhacks. Minimum allowed delay for ANY skills after casting (in miliseconds) (Note 1) Note: On Official servers, neither Dex nor Agi affect delay time Does the delay time depend on the caster's DEX and/or AGI? (Note 1) NOTE: I'VE COMMITED THE WHOLE RENEWAL FEATURES, SO IT'S ALL FROM PRE-RE. I don't know why, even though I've set skills not to depend on agi/dex, I can only achieve 0(or close to 0) delay when I use bless/agi Lv.100(for testing purposes).Ĭonsider the following scenario: I want have a Champion and I want to spam Soul Collect/Fury/Soul Collect AS FAST AS HELL, but I can't due this little impasse. I've tried changing configurations in many different places, but I still couldn't achieve this goal. My current need is to fully remove the after cast delay from all skills. First of all, I'm sorry if this is not the correct place for this thread, but since the problem can be in so many places(battleconf, db, src), I prefer to post it here and get the thread moved if it's the case.









No skill delay hack ragnarok